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Games of the week
25 Oct 2010 Leave a Comment
in 360 and games Tags: cabela's dangerous hunts, dragon age, fable 3, games, lego univers, red dead redeption undead nightmare, rock band 3, smackdown, star wars
Monday (Oct. 25)
- Bit.Trip Fate (Wii)
- Dragon Age: Origins – Ultimate Edition (PC, PS3, 360)
Tuesday (Oct. 26)
- Fable III (360) – Firearms are introduced to the third installment of Lionhead’s role-playing franchise.
- Rock Band 3 (DS, PS3, Wii, 360) – An advanced guitar and a new keyboard support the latest release of Harmonix’s rhythm game.
- Star Wars: The Force Unleashed II (DS, PC, PS3, Wii, 360) – Starkiller – or, rather, his clone – is back with two lightsabers and a bag of Force tricks to fight the Empire.
- Lego Universe (PC) – NetDevil’s highly anticipated MMO should be a delight for kids and adults alike.
- Cabela’s Dangerous Hunts 11 (Wii, PS3, 360) – The venerable hunting brand brings a narrative story mode and a nifty light gun to the Xbox 360 and PS3 for the first time.
- WWE SmackDown vs. RAW 2011 (PS2, PS3, PSP, Wii, 360) – THQ’s pro wrestling standby adds chairs, ladders, tables, and an engine that adds a persistent storyline unifying your one-off exhibition matches
- Red Dead Redemption Undead Nightmare Pack (PS3, 360) – Rockstar’s latest expansion brings zombies and new multiplayer modes to the western blockbuster.
Also: Blood Drive (PS3, 360); CSI: Fatal Conspiracy (PC, PS3, Wii, 360); DeathSpank (PC); Deca Sports 3 (Wii); Grand Theft Auto IV: The Complete Edition (PS3, 360); Mercury Limited Edition Bundle (PSP); Monopoly (DS); Monopoly Streets (PS3, Wii); SBK X: Superbike World Championship (PS3, 360); Shank (PC); Superstars V8 Racing (PS3); The Fight: Lights Out (PS3); The Sims 3 (DS, PS3, 360); The Sims 3: Late Night Expansion Pack (PC); Tony Hawk: Shred (PS3, Wii, 360); (DS, PC, PS3, Wii, 360); Yu-Gi-Oh! 5D’s Tag Force 5 (PSP); Z.H.P. Unlosing Ranger vs. Darkdeath Evilman (PSP).
Wednesday (Oct. 27)
- Intellivision Lives! (DS)
- Pinball FX 2 (360)
Thursday (Oct. 28)
- Blood Bowl: Legendary Edition (PC)
Game Review : Fallout New Vegas
24 Oct 2010 2 Comments
in 360 and games Tags: Bethesda, fallout:new vegas, KOTOR 2, obsidian, wastland
New Vegas will ask each and every one of you a very simple question: If a game breaks every 10 minutes, can you still enjoy it?
And it’s a tough one. Because when Fallout: New Vegas — a sequel of sorts to 2008′s Fallout 3, only this time you play as a courier shot in the head, left for dead, and caught between warring factions in a western post-nuclear wasteland — is humming along, and you’re charming gangsters, clubbing mutants and exploring abandoned rocket factories, it’s a blast. Your answer is “yes”. But then the game will crash. Or your companions will disappear. Or an entire room full of people will draw their guns and run around shouting “Howdy!”, and you have to ask yourself the question all over again.
Ideal Player
Somebody who has the time to sit down and spend 60-80 hours on a video game, and the sheer force of will to spend much of that trudging over a bleak, desolate landscape performing sometimes ridiculous errands.
Why You Should Care
Mostly because it’s a new Fallout game. Also because there are so many games on the market now that are over and done with in 4-6 hours. Fallout: New Vegas, on the other hand, is a role-playing game that you can really sink your teeth into. If you’ve got the time – and more importantly the patience to overlook the game’s technical “characteristics” – New Vegas has the missions to keep you busy for months.
Wait, this wasn’t made by the guys who did Fallout 3? Nope. Fallout 3 was developed by Bethesda, the team behind the Elder Scrolls series. Fallout: New Vegas, on the other hand, has been developed by Obsidian. It’s a team that specialises in making sequels to other people’s games, but is also home to former Black Isle Studios vets, the original developers of Fallout. This is both a blessing and a curse. It’s a blessing in that they’re so good at getting under Fallout’s skin that you won’t even realise the switch in developers, but it’s a curse in that many of Fallout 3′s (and Oblivion’s) flaws are along for the ride too.
And what flaws are those? This engine, despite being capable of some amazing vistas, is also busted at a fundamental level. Plastic-faced people, archaic character animation, dodgy AI path-finding, unreliable mission structures, misplaced map markings, these things – which let you down in Oblivion and in Fallout 3 – will let you down in this game as well. You’ll even run into game-breaking glitches like becoming stuck in the terrain. When you have to hard-save a game every five minutes for fear of it crashing or trapping you, there is a serious problem.
Ungh. Anything else? Sadly, yes. Obsidian was stuck with the engine, but many of New Vegas’ other problems can’t be blamed on an outdated piece of technology. The game’s voice-acting is woeful, undoing some great writing from the team, but my biggest problem with New Vegas is its size. The fact it’s a lot bigger than Fallout 3′s map may seem like a positive, but Bethesda knew that a dreary, post-apocalyptic world isn’t exactly a joy to traverse. So they kept Fallout 3′s world compact, and kept it interesting. New Vegas’ expansive desert is just…boring. And when you’re forced to trudge over rocks and dirt for up to 10-15 minutes at a time on a quest, it becomes really boring.
OK, stuff’s busted, but what if I don’t care about any of that? Is it more Fallout 3? Yes. This is basically an enormous expansion pack to Fallout 3. The interface, the menus, even many of the textures that the buildings and “dungeons” are made of come straight from Fallout 3. The missions feel the same. The characters feel the same. Many of the items and weapons you’ll find are the same. You like Fallout 3? This is more of that. You’ll love it.
And the nuts and bolts? Mechanically, this is an improved game over Fallout 3. Tweaks made to the VATS targeting system and the game’s “iron sights” shooting perspective make combat more enjoyable. You can now craft your own modified weapons and food/chems, which is a fun little distraction. The main quest also felt like it took a lot longer to complete (over 20 hours), though this is padded by some ridiculous fetch-questing late on. There’s also a “hardcore” mode that promises to truly recreate a wasteland experience by forcing the player to eat, drink and heal properly, but it’s too leniently implemented to be as satisfying as the name suggests.
Like Obsidian’s other big-name sequel – KOTOR 2 – Fallout: New Vegas is a divisive game. So much remains of what made Fallout 3 special, from the ridiculous cast to the joy of exploration, that there will be many willing to overlook all the bugs and glitches in favour of the weight of content that lies beneath. Those who were hoping for more than a mission pack to a 2008 game built on a busted 2006 engine, however, may find new Vegas to be quite literally a wasteland.
Game review: Rock Band 3
24 Oct 2010 1 Comment
in 360 and games Tags: game review, keyboard gotchas, pro guitar controller, pro keys, rock band 3, soundtrack
The people who made music games great have delivered their best game yet. Harmonix, the developers behind Guitar Hero and Rock Band, have tweaked, polished, and re-engineered the Rock Band presentation, while also adding all-new ways to play.
Rock Band 3 introduces two major innovations to the multiplayer music game: the option to play keyboards alongside guitar, bass, drums and vocals, as well as brand new “Pro” modes that transforms the genre into more than just musical imitation. Rock Band is now a musical education. Players can now play along with songs note-for-note, offering a substantial increase in challenge for virtual guitar players, bassists and drummers. Of course, there’s an all-new set list—one that’s appropriately keyboard heavy—and the option to play more than 2,000 available songs.
Ideal Player
The Rock Band or Guitar Hero fan who’s looking for any reason at all to come back to music games. The plastic guitar enthusiast (with patience) who might just want to figure out how to play one of these songs for real. People who understand why karaoke is fun.
Why You Should Care
Your dreams of playing a keytar and a video game at the same time can finally be realized. There are great party songs on this disc, like Night Ranger’s “Sister Christian,” Whitesnake’s “Here I Go Again” and Def Leppard’s “Foolin’”. While not every Rock Band 3 song comes from the 1980s, it seems the best ones do.
Keyboards?! Hell, yes, keyboards. While the instrument may not be as natural to play or empowering to play as a plastic guitar, Rock Band 3′s keyboard is an incredibly enjoyable addition to the line up. The instrument’s inclusion is complemented well by strong soundtrack contributions, including fun songs to play from Queen, Yes and Foreigner. Playing keyboards to songs you might normally sneer at, songs written by Smash Mouth for example, can often foster a better appreciation for them, turning them into Rock Band 3 favorites.
Any keyboard gotchas? Not every song has a keyboard part in Rock Band 3 and (currently) none of the songs you may have purchased beforehand feature dedicated keyboard note charts. Some have keyboard players tapping only a few notes per song. Fortunately, keyboard fans can tickle the ivories along with guitar and bass lines, if they’re desperate. Also, Pro Keyboard is pretty damn challenging—but in good way.
How does the Pro instrument feature work out? Pro Keys, which spans all 25 keys of the controller, and Pro Drums, which maps cymbals to a drum controller add-on, are the easiest of the instruments to learn in Rock Band 3. Harmonix offers a deep and helpful set of tutorials to instruct players how to play these more complicated versions of songs, as well as a multiple difficulty levels for Pro players. The progression from drums and keyboard to Pro Drums and Pro Keyboard is less daunting, less complicated than Pro Guitar, an expensive and intimidating endeavor.
Is it worth investing in a Pro Guitar controller? Only if you’re serious about learning how to play or find Expert difficulty beneath you. Pro Guitar is work. Rarely during my Pro Guitar education did I find myself having what we’d call “fun.” On the contrary, attempting to learn how to play guitar via a proprietary controller that boasts 102 buttons was frequently frustrating and sometimes heartbreaking. While the hardware is well constructed and the tutorials thorough, coming to grips with the complex interface and Harmonix’s method for displaying chords is no mean feat.
Can it really teach me how to play music? If you stick with it, sure. “Learn A Song” mode breaks down songs into manageable chunks for anyone willing to put in the practice to learn “Free Bird” or the devilish “Walk of Life.”
What if this Pro stuff doesn’t interest me in the slightest? If you’re purely a Rock Band party player, this iteration is still a must-have. “All Instruments Mode” opens up the game to a whopping seven players—keys, guitar, bass, drums and three vocalists—at a time. It’s also easier than ever to get a room full of people into the game, playing how they want to play. Rock Band 3 introduces the “overshell,” which gives every player their own menu with which to tweak settings, turn on “Lefty flip” or “No fail mode.” It also makes it easier to swap instruments between players on the fly, should you want to keep playing, but swap from guitar to keys.
And what if I’m more of a solo artist? Rock Band 3′s career mode is better than ever. While much of it is simply a stringed together series of set lists, broken down into “Goals” and “Road Challenges,” your progression as a band is tracked across all modes. You’ll gain fans and unlock new items whether you’re playing music in quick play, diving into tutorials or playing dedicated challenges. Furthermore, those challenges are simply stuffed with mini-achievements to tackle. Best of luck 100-percenting this one.
How’s the soundtrack? It’s an eclectic mix.Judge for yourself. There are plenty of brand new tunes, a handful of old, and rarely will you find anything that’s not pure joy to play along with. Rock Band 3′s library regularly surprised me with its ability to transform set list apathy into song playing delight. There are a handful of brilliant, classic selections, plus a few songs that may surprise players with their entertaining note charts. And there’s also Phish.
Rock Band 3 offers something for every type of rhythm game player. For the more casual aficionado of music mimicking, Harmonix and MTV Games deliver a more streamlined interface that makes Rock Band more party-friendly than ever. For the hardcore plastic guitarist and drummer, Rock Band 3 puts the challenge into overdrive, with a legitimate music instruction tool for wannabe musicians looking to learn the fundamentals (or their favorite songs). Add keyboards, vocal harmonies and a strong, diverse soundtrack and we’re ready to certify this one double platinum.
“Free” the new “Silver”
21 Oct 2010 2 Comments
in News Tags: free, gold family, silver member, xbox community
Say goodbye to Xbox Live “Silver,” as Microsoft appears to be dropping the name of that tier of its Live service in favor of something less confusing. “Free” is the new “Silver.”
It’s little more than a name change for the free entry level version of the Xbox’s online service, but the scrubbing of Silver from the all-new Xbox.com appears to be rather thorough. Xbox Live Gold still (obviously) exists as the premiere paid-for version of the account program, but Silver appears to have fallen out of favor.
Graeme “AceyBongos” Boyd, Xbox Community Manager for Europe, implies the change is official and clearly intentional on his Twitter feed.
The new Xbox.com now breaks down Xbox Live memberships into three columns, Free, Gold and the still forthcoming Gold Family.
Kinect – The official ad
21 Oct 2010 2 Comments
in 360 and games Tags: ad, be you, Kinect, microsoft, official, xbox360
This video just popped up on Youtube, purporting to be the debut advertisement for Kinect once its television marketing campaign begins. Ads that leaked out before this one were “unfinished.”
It’s certainly professionally edited, and contains some footage we haven’t seen in the previous three rough cuts. It still keeps the visual focus on the people playing the games while only throwing in a few seconds of on-screen gameplay at the end. Music seems about right for a Microsoft advertisement, too.
Kinect : one problem solved
18 Oct 2010 2 Comments
in 360 and games Tags: E3, Kinect, problem
The subject of much gumflapping post E3, Kinect’s ability to handle players who are sitting down has been more finely tuned, Eurogamer reports. It’s now calibrated to focus on your neck-al area rather than your ass-al area.
The “base node” used to create the skeletal models that the controller recognizes has been switched from the bottom of the spine to the back of the neck, says Eurogamer, quoting a developer with experience working on the technology.
“It means that should the bottom of your torso get confused with the sofa, because your bum and your legs are enveloped inside the sofa, it doesn’t matter because your hands and arms are still working,” Andrew Oliver, of Blitz Games Studios, told Eurogamer.
The change occurred “a few months ago,” Oliver said. “A lot of developers were like, ‘Oh my God! Everything’s broken,’ because all the nodes were moved. But then it was like, ‘Oh, actually, this is more logical.’”
Game Review : Medal of Honor
13 Oct 2010 9 Comments
in 360 and games Tags: 360, game review, medal of honor
Based on real battles fought in Afghanistan in 2002, Medal of Honor has you taking on the role of rangers and other Tier 1 operators as they fight their way through enemy territory on the hunt for Taliban encampments.
This Medal of Honor is very different than anything seen in the more than ten-year-old series. While the biggest change is the game’s setting, pushing the action from World War II to a much more provocative contemporary Afghanistan, the tone and nature of the gameplay has changed almost as dramatically. This time around character-driven narrative takes a backseat to high-action gun fights, and fast-paced interdictions.
Ideal Player
Long-time fans of the Medal of Honor games and those interested to see what happens when the developers behind Battlefield Bad: Company lend a hand in a reboot of the Medal of Honor series. Fans of military first-person shooters set in modern times looking for another take on a game like Call of Duty: Modern Warfare.
Why You Should Care
The Medal of Honor series kicked off, with the help of Steven Spielberg, back in 1999, delivering a half-dozen solid shooters based around the battles of World War II before it started to lose ground to its competitors. By 2007′s Medal of Honor: Airborne, the series seemed to have lost its way. This modern-day reboot could be Medal of Honor’s last chance at reclaiming some of it’s former glory. It’s also one of very few games lining up to directly take on Call of Duty.
How does Medal of Honor compare to the Call of Duty games? Very well. I loved the original Call of Duty: Modern Warfare, but felt the second Modern Warfare didn’t quite live up to expectations. Medal of Honor falls somewhere between those two. I was surprised to find just how quickly I made my way through the game’s campaign, wrapping it up in a tidy five hours or so. But in retrospect I realized that there wasn’t a scene I would cut, a level that annoyed me, or any backtracking to speak of. This is a fat-free experience. It’s pure engagement packed with spikes of cleverly crafted crescendos.
These are not your typical soldiers.Putting the Taliban in the game, especially in the multiplayer, was a controversial decision, did it add anything to the experience? The Taliban are the game’s ever-present bad guys, nothing more than the game’s threat. When Medal of Honor kicks off there’s a moment when you think the story is going to drop deep into the mire of 9/11 and the wars it spurred, but that moment ends before the cinematic does.
The game’s use of authentic audio, particularly in the Apache helicopter level of Medal of Honor, received a lot of attention. How important is it in the overall game? Medal of Honor has some of the best audio I’ve experienced in a game. The constant chatter over your headset sets a subtle tone of military efficiency sometimes weighed down by rules and regulations – a tone that heightens the game’s tension. The sounds of combat, made authentic with the retort of actual gunfire, vary depending on the acoustics of where you’re standing when you pull the trigger.
This looks like a typical first-person shooter, was there anything that was surprising? The game’s graphics are unusual. The developers offset the bright blues of the skies above Afghan mountains with flat, washed-out colors that capture the heat and texture of the ground. The maps are layered with smoke, swirling trash and destructible debris. The sharp contrast between dark rooms and desert sky can make you miss waiting enemies. Beams of light shoot through the holes left by recent sniper fire.
Was there anything that was disappointing? The biggest problem I ran into was that the game’s scripting, the hidden cues that tell the digital characters when to say their lines, couldn’t always keep up with my actions. There were moments when I’d run ahead and clear an area only to hear my sidekick walk up seconds later to warn me of the dangers that now lay dead on the ground.
Two different teams made single-player and multiplayer. Who did better? Danger Close’s single player campaign is the better crafted of the two, but it’s also the one you’ll spend the least amount of time playing. While you can replay the campaign maps in the much harder Tier 1 mode, there’s no way to play them with a buddy. Online, the game is a bit harder to master. Once you do it’s a satisfying experience. But with just three upgradeable classes, four modes of gameplay and eight maps, Medal of Honor doesn’t offer the same assortment of choices as its competitors. Each class has to be leveled up independently, and the game is stingy with the weapons and accessories it divvies out when you hit a new level. While I’ve enjoyed the game thoroughly online, fans of more robust online shooter offerings, may grow bored of the comparably small selection.
Does this game prove that the Medal of Honor series was worth reviving? Absolutely. Shifting the game from the thread-worn settings of World War II to a fictionalized account of real battles that took place in Afghanistan seems to have given the developers a second wind and gamers a reason to keep an eye on the series again.
New dashboard, new updates
11 Oct 2010 13 Comments
in 360 and games Tags: avatar, dashboard, gamertag, updates, xbox live party
Microsoft will be releasing a new update to the Xbox 360 soon, adding support for Kinect, ESPN and introducing a revamped dashboard. But there are also a few “under the hood” features Microsoft will be including in that update.
The following new additions, direct from Microsoft, may not be the sexiest of improvements, but “improved voice quality” sure sounds nice.
- Improved voice quality – the audio codec is being updated to improve Xbox LIVE Party chat audio quality. So grab your friends and jump into a multiplayer game, catch a big sports event, watch a movie or do all three.
- Improved experience for changing your Gamertag – choosing a new Gamertag? If the Gamertag you’re looking for is already taken, your Avatar will spin a wheel and we will provide five other Gamertag suggestions at a time for you to choose from.
- Streamlined in-dashboard virtual keyboard – we’ve taken the existing QWERTY keyboard in-dash and made it easier to use for scenarios that involve repeated text entry, for example when signing up for LIVE within the dashboard.
- Improved Xbox LIVE Marketplace UI and browse experience – the Games Marketplace has been re-organized to provide streamlined access to the games and content you want, reducing the number of steps it takes to get to a download.
- Avatar changes – we’ve made your Avatars slightly more proportional so you can better play Kinect games
- Easier to get on a wireless network – trying to connect to a wireless network? With the next update, you’ll see a list of all the wireless networks within range when you go into network settings. From there, you’ll be able to select a new network or further configure the network you’re connected to.
- Ability to sign-out other controllers in the sign-in UI – we’re adding the ability to sign-out profiles on other controllers in the sign-in UI within the Guide. This is especially useful when playing games like Rock Band.
- New browse experience for 100% completed games – you spent a lot of time and effort earning those Achievements, so instead of only being able to view your first dozen completed games, we’re giving you a new and better way to browse all of them.
Kinect needs space
06 Oct 2010 12 Comments
in 360 and games Tags: Kinect, space, xbox360
” A considerate reader has sent us images from the manual for Microsoft’s Kinect peripheral, and amongst the tips on USB cables and power supplies comes some disheartening news for owners of small living rooms.
The manual shows, as you can see in the image above, that for a singleplayer game you’ll need six feet of clear space between you and Kinect for the game to be at its best. That’s…a stretch, but multiplayer becomes an instant concern as it asks for eight feet of space.
I don’t know what world Kinect’s designers live in, but eight feet of space between a TV and a person is a luxury I’m sure many potential users in apartments and smaller homes simply cannot abide. “




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